What causes an addictive brain? / Addictions, The Reward System & Neuroscience

I prepared this summary to introduce you to the topic:

Addiction, or substance use disorder, is a primary and chronic disease of the brain reward, motivation, memory and related circuitry. This is characterized by compulsive drug craving, seeking and use that persist even in the face of extremely negative consequences.

The term reward system describes a group of structures that are activated by rewarding or reinforcing stimuli, such as addictive drugs or alcohol. When the brain is exposed to a rewarding stimulus, it reacts by increasing levels of the neurotransmitter dopamine.

Instead of a simple, pleasurable surge of dopamine, many drugs of abuse—such as opioids, cocaine, or nicotine—cause dopamine to flood the reward pathway, 10 times more than a natural reward. The brain remembers this surge and associates it with the addictive substance.

When rewarding stimuli are experienced, the dopaminergic mesolimbic system is activated which causes the release of dopamine to the targeted nuclei (Small et al. 2003; Cameron et al. 2014). The ventral striatum, including the nucleus accumbens (NAcc), is a major substrate involved in reward.

Dopamine (DA) is the neurotransmitter that has been classically associated with the reinforcing effects of drugs of abuse and may have a key role in triggering the neurobiological changes associated with addiction.

Research has shown that the drugs most commonly abused by humans (including opiates, alcohol, nicotine, amphetamines, and cocaine) create a neurochemical reaction that significantly increases the amount of dopamine that is released by neurons in the brain’s reward centre.

Midbrain dopamine neurons are well known for their strong responses to rewards and their critical role in positive motivation. It has become increasingly clear, however, that dopamine neurons also transmit signals related to salient but non-rewarding experiences such as aversive and alerting events.

Seeking for more info & help? Visit https://www.uk-rehab.com/addiction/psychology/reward-system/

23 May 2022

For more information on addiction services at #YaleMedicine, visit: https://www.yalemedicine.org/departme…. Written and produced by Yale Neuroscience PhD student Clara Liao.

Addiction is now understood to be a brain disease. Whether it’s alcohol, prescription pain pills, nicotine, gambling, or something else, overcoming an addiction isn’t as simple as just stopping or exercising greater control over impulses. That’s because addiction develops when the pleasure circuits in the brain get overwhelmed, in a way that can become chronic and sometimes even permanent. This is what’s at play when you hear about reward “systems” or “pathways” and the role of dopamine when it comes to addiction.

But what does any of that really mean?

One of the most primitive parts of the brain, the reward system, developed as a way to reinforce behaviours we need to survive—such as eating. When we eat foods, the reward pathways activate a chemical called dopamine, which, in turn, releases a jolt of satisfaction. This encourages you to eat again in the future. When a person develops an addiction to a substance, it’s because the brain has started to change. This happens because addictive substances trigger an outsized response when they reach the brain. Instead of a simple, pleasurable surge of dopamine, many drugs of abuse—such as opioids, cocaine, or nicotine—cause dopamine to flood the reward pathway, 10 times more than a natural reward.

The brain remembers this surge and associates it with the addictive substance. However, with chronic use of the substance, over time the brain’s circuits adapt and become less sensitive to dopamine. Achieving that pleasurable sensation becomes increasingly important, but at the same time, you build tolerance and need more and more of that substance to generate the level of high you crave.

Addiction can also cause problems with focus, memory, and learning, not to mention decision-making and judgement. Seeking drugs, therefore, is driven by habit—and not conscious, rational decisions. Unfortunately, the belief that people with addictions are simply making bad choices pervades. Furthermore, the use of stigmatizing language, such as “junkie” and “addict” and getting “clean,” often creates barriers when it comes to accessing treatment. There’s also stigma that surrounds treatment methods, creating additional challenges.

Though treatment modalities differ based on an individual’s history and the particular addiction he or she has developed, medications can make all the difference. “A lot of people think that the goal of treatment for opioid use disorder, for example, is not taking any medication at all,” says David A. Fiellin, MD, a Yale Medicine primary care and addiction medicine specialist.

“Research shows that medication-based treatments are the most effective treatment. Opioid use disorder is a medical condition just like depression, diabetes or hypertension, and as with those conditions, it is most effectively treated with a combination of medication and counselling.”

Seeking for more info & help? Visit https://www.uk-rehab.com/addiction/psychology/reward-system/

Teach and Feed your pets to make them cleverer ! New gadget.

“A smart WiFi-connected device your pet can use. Automatically entertain and educate your dog, even when they’re home alone.”

CleverPet – A Console that Teaches and Feeds Your Dog All DayLEAVING YOUR BEST FRIEND ALONE JUST GOT A LITTLE LESS STRESSFUL

When dogs are left alone at home, they can get bored, leading to separation anxiety and costly destructive behavior.

  • All day interaction thanks to games that adapt
  • Arrive home to a dog that’s been challenged and active
  • Join the community that’s transforming pet parenting

NEVER BORED AGAIN

CleverPet engages your dog with light, sound, and touch, using their own food to motivate them. As your dog learns, CleverPet is always adapting so it’s never too easy or too hard. And you can stay connected wherever you are through the CleverPet app.

CleverPet completely transforms your pet’s experience of being home alone. It’s a device that feeds your dog while she engages with it and learns. And we even make it easy for you keep track of when your pet plays and eats.

CleverPet is a learning console that engages and teaches your dog. It uses scientifically proven techniques to offer interactions that adapt to individual dogs’ needs. These interactions grow more challenging as your dog learns, and can take place even when you can’t be home. Many dogs left alone at home are bored and unengaged, which can lead to separation anxiety and costly destructive behavior. With CleverPet, your dog is busy, engaged, and challenged at her learning level—automatically. A busy dog is a happy dog, and a busy, happy dog has no time for negative behavior.

The CleverPet uses cutting-edge algorithms based on behavioral science to reward your dog when she learns something new. The device has three sensitive touch pads, which light up interactively and are designed for your dog’s nose or paw. Your pet will win food for touching the pads on the device. CleverPet’s software is constantly adapting to your pet, and you can always see how she is doing in real time.

Once your dog masters the third level, she is ready for the bigger challenges that CleverPet can provide. Your dog will have a huge variety of interactive games to try out. Imagine “Lumosity for dogs.” And because the CleverPet adjusts levels in real time, based on your pet’s performance, it’s never too easy or too hard.

These are just a few of the level 4+ games you could teach your dog … what other games could you teach your pet?

The best part is that all
of this happens while you’re out of the house. Instead of anxiously waiting for family members to come back, your dog is busy playing, learning, and eating gradually over the course of the day.
WAIT, REALLY?!
Yes. With CleverPet, you can give your dog a better day at home. When you’re not there, your dog can still be engaged, entertained, and challenged. The scientific principles behind CleverPet have been around for over a century. CleverPet could never replace you, but it picks up where you leave off. CleverPet can go all day, seven days a week. It doesn’t
leave for work, it’s never too
tired to play, and it won’t let
insanely adorable cuteness
interfere with the consistency of its rewards. When your pet wants to engage, the CleverPet is there.

Great PI/PX (pet interface/pet experience) is at the core of CleverPet’s design.

Designed for dogs. Durable rubber touch pads; low center of gravity to prevent tipping; no “bitable” parts; a microphone for sensing dog barks. 

Tuned to dogs’ senses. CleverPet is built to suit natural behaviors (for example pawing, nosing, and digging), and includes lights and sounds designed for your pet’s different abilities to see and hear. 

Smart dog bowl. CleverPet can replace your dog’s food bowl. It holds enough food to feed most dogs until you get home. It’s compatible with a wide range of dry food sizes.

Completely autonomous. Sit back and let the algorithms do their thing. Fill the CleverPet with food, turn it on, and leave, knowing your dog is having fun and learning while you’re away. 

Always ready. Pet interactions can happen all day, whether or not you’re home. 

Remote monitoring. See your pet’s progress in real time through our website and app, and view summaries of your dog’s learning over time.

Take it slow. Feeds your dog slowly, a few pieces of food at a time. 

Never boring. Adapts to your dog’s responses continuously to keep your pet challenged.

WiFi-connected. It can connect to other smart devices. Just imagine the possibilities! 

Spark-powered. Hack much? It’s Arduino-compatible. Write your own custom code. We provide a RESTful API.

A note from CleverPet Chief Dog Trainer Graham Bloem

As a professional dog trainer, I see every day what can happen when energetic, high-drive dogs are left alone at home. Dogs are a working species, and many breeds have evolved to run for more than six hours a day. When I think about the potential of CleverPet, my mind immediately goes to the 3-5 million dogs that are euthanized every year. Many of these dogs have bad behavior that’s a direct result of the drive that builds up in them over the course of the day. It leads to a cycle: dog is frustrated, dog damages the furniture, dog gets punished, dog gets more frustrated. 

With CleverPet, we can be proactive about addressing dogs’ needs to be engaged throughout the day. With stimulating games we’re directing their energy in appropriate directions, and even teaching them new things.